![]() ![]() I realized this too late to get it, but thought I'd mention it in case others didn't realize how this worked. ![]() As I moved out the generations, I moved them to different households, and once I got 10 generations under the 9th one, with more than 10 in my starting household, I got Legacy Leader - that one was a surprise, as I didn't realize it worked that way.Īnother that worked differently than I expected was Serial Monogamist - 20 marriages in 20 unique households - One of the partners in the marriage could always be a sim in my household, as long as the other sim was from a different household than any of the other spouses. for 26 generations (that was done by Wednesday of the first week). These were all done by having my first sim adopt a child (not a baby), age up the child immediately to teen and then to YA, have that one adopt, age up the child, etc. A couple 100-point achievements that I got this time that I missed last time were the Legacy ones - Legacy Player (10 generations), Alphabet Legacy (26 generations), and Legacy Leader (10 generations in 10 households). ![]() I pretty much followed my same strategy from the last Achievement challenge, except I added in a few things I learned from other players, and really loved that there were no rules about moving people in and out - that allowed me to move someone out, and then if I wanted them again later, I could move them back in. This one can take a lot of planning and micromanagement! ![]() Congrats to everyone who participated in this challenge, and especially to and for those top scores. ![]()
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